"Vampires: Immortal, blood-sucking demons. Vampires are real, they exist in every city and every state... on the continents. These creatures are of the darkest parts of hell. They have the power and ability to control your mind, seduce your spirit, adapt to sunlight, and render themselves invisible. They are deadly, they must be destroyed. A cross however won't repel them. But sunlight will kill them and so will a stake to the heart. But what’s the worst about them is the bloodlust -- they need fresh human blood to survive. They were once people, so you won't know it's a vampire until it's too late."
Vampires are sentient beings that have traded their soul for magic powers - they are sustained by blood magic. They are soulless and thus considered as dead beings though they are still sentient, blood magic affects all their ways of life including their diet and biology. Since they have no souls, the only way they can sustain their existence is by stealing the life force of other living beings - this includes stealing souls, feeding on crystals but mostly drinking the blood of others.
The vampires of Earth are undead, diseased persons who are hated, hunted, and misunderstood by the living. Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations.
The vampire is one of the most powerful and feared of all the undead. While they are typically incredibly fast, gifted mages, and unnaturally strong, fear of vampires is abnormally great due to their ability to infect others, a fate often described as worse than death. Distrust and chaos can potentially bring down entire settlements should just one vampire infiltrate the populace. Vampires spread by giving mortals diseases such as Porphyric Hemophilia, Sanguinare Vampiris, and Noxiphilic Sanguivoria. Vampires tend to be organized into many different clans called covens; in fact, there are over a hundred distinct kinds of vampire in Europe and America alone.
NutritionEditThe most defining characteristic of vampires is their unnatural, insatiable need for blood. A hybridization of a plant and vampiric blood led to plants with a similar, voracious hunger for blood, among other things. Human blood is preferred as it is more nutritious, but animal blood can also be drunk. Blood may not be needed to stay "alive", but doing without it can cause a vampire to become extremely weak and rabid, though some types of vampires will instead become stronger and more vampiric. However, they will still become rabid after too long without blood. The one who is fed upon may or may not have a decreased lifespan but the vampire quenches its thirst. A vampire who has not fed for three days or more has golden eyes while the ones that feed are have red eyes. Blood itself may not be needed to keep a vampire healthy; it is suggested that vampires are able to drain a warmblooded creature's "life force" to replenish their own; often times vampires feed on energy crystals and sometimes souls.
All vampires look alike and distinctly different from unaffected people, they have a pointed face with pointed ears, shallow cheeks, single chin, white hair and grey scaly skin. Most vampires only have four teeth - two upper curved fangs and two lower smaller, their eyes are more demonic to look at and they look scary. It is said that in their true form vampires look more monstrous, nothing like a human but more of a demon.
Vampires would often choose to hide their appearance using spells of glamour which would make them all different to look at with the exceptions being pale skin, eye color and beardless appearance and also attractiveness. In this form, their skin is flawless and reflective; their nails like glass; and their hair will grow back in their sleep if it is cut. As they lose all natural fluids, with the exception of blood, vampires are infertile.
They do not age physically (instead becoming more "statuesque" as they age: developing gargoylic characteristics as they age). Their features are refined and perfected (including their voices), rendering them supernaturally beautiful to lure in prey. Being technically deceased, vampires can be noticed by their lack of body heat and heartbeat. They do not require oxygen, water, or food.
A vampire’s body is more feral than its host. However, they are of many types and each has different powers and most look attractive. A newly-transformed vampire has a sickly, pale-yellow skin tone that fades to a ghastly bluish colour over the next few days as its circulation slows. A vampire’s skin reacts violently with Garlic Juice, Silver, Mercury, UV rays, Ashwood, Oak and Hawthorn.
Both fingernails and toenails thicken and grow at a rate tenfold to that of normal. Vampires will generally keep their nails within a centimeter in length, and also quite jagged or pointed to help them grab victims and injure opponents. Some vampires have retractable claws in which some can only irritate the enemy, others can provide as an extra weapon and the longest one can break through shields.
A vampire has empty blood vessels in its mouth that allows it to drink blood to the speed of about 120 to 840 ml per second without having to suck. A vampire who is trained can kill one by its fangs and even drink enough to let the victim live. Vampires have upper curved and straight lower but these fangs are not retractable, they often use magic to make it no longer than human canines. If a vampire bites by only its upper fangs, he/she can drink blood without killing the victim, the vampire needs only to squeeze its fangs to completely kill the victim. Biting by the lower fangs can convey diseases to the victim which (if the vampire is an old one) may be vampirism virus.
The eyes of a vampire are evolved to be very powerful. The iris contains special bioluminescent bacteria that appear black in light but in complete darkness, they glow bright yellow. The iris is specially equipped to change size unevenly providing great night and day vision. The iris is usually red in color due to the blood present in it but if the vampire starves, all the blood in the eyes disappears to give life detection. If the vampire uses his powers to see something very far, the white of eyes will turn yellow. Older vampires can toggle them on and off at will in order to appear human or more threatening. Vampire tears are made of blood and a crying vampire looks way scarier with red eyes.
Vampires have the sight, smell and hearing of a bat or a wolf, they possess the ability to hear a spider sew its web or hear human heartbeat from miles when hungry and even see dust; they possess a bat-like sonar system which gives them the power to feel everything even without eyes or see through walls. Vampires can see beyond the normal spectrum and see the stars in a cloudy weather or see their prey clearly from miles. They have an enhanced taste for blood which feels like sweet nectar and can feel everything around. But vampires can still feel the taste of other things so it is not a good joke to not give a vampire cake because they can’t feel it.
Not only is the taste of human blood much stronger for vampires, those with experience can even tell the following about the person it came from: general age range, gender, blood type, general diet, and the presence of adrenaline and drugs. Despite the fact that vampires experience less blood flow in their epidermal tissues, their nerve endings are actually much more sensitive than a human's. While this greatly improves their balance and reflex action, it also makes physical sensations such as touch, heat, cold and the feeling of water quite uncomfortable for them (this lead to the myth that vampires cannot cross running water which is quite true if the water is very cold or hot and the current is strong) but not unlike those suffering from autism. Pain, however, is history; mundane weapons inflict neither damage nor pain on them.
Vampires have already clotted blood that does not require the heart to work; it is pumped by the skeletal system. A vampire’s digestive system is built only for blood but normal food supplies a little energy. A vampire uses its own soul energy to fuel itself and it can only be regenerated by drinking blood. A vampire’s body generates lime juice which causes a disease similar to Phytophotodermatisis and a vampire burns violently upon contact to UV rays. The vampire skeleton is pinkish in color and its work is to pump the blood in absence of the heart. The vampire’s muscles are much stronger than other beings giving them superhuman strength and speed.
The vampire’s respiratory system is way stronger than a normal man’s, they can breathe from underwater and as a result, drowning does not kill them. A vampire’s heart does not beat and has no blood pressure. As a result, such machines that record heartbeat or blood pressure do not work. Vampires can never die of disease or human poisons. However, elf-killing poisons and elf diseases can inflict vampires but to a very small extent which is no good in killing it.
A vampire besides having the power to shapeshift into bats, wolves, rats even has the power to turn to mist or fog. Vampires can travel from one place to another by turning to a cloud of bats at will and even look more or less scary by simply changing their appearance by a dark magic. But a flow of dark side in them makes them more vulnerable to objects from the light side.
Vampires are associated with vampire bats, since they're both nocturnal, have fangs, drink blood and are the main vectors of the human vampirism virus. Vampires can in fact not turn into a bat but mostly a cloud of bats. A vampire’s life force is so powerful that it can interact with the Earth’s magnetic fields and loosely bind themselves in clouds. Most vampires are nothing more than normal men or deranged corpses but some have such ability to turn to bats. The composition does not always contain bats but rather some small bat-like things, one kilogram means five to six bats.
A vampire's emotional expressions are less expressive than humans. While newborn vampires can still give birth to children that are half vampires, a vampire of age a year or two cannot have children, after a few dozen years they stop feeling love for mate and instead see all as their children, they can grow very attached to children whom they will protect with their life being their godfather or godmother. Vampires tend to make fledglings from humans they have grown to love. The act of biting and feeding brings pleasure for both the vampire and victim, comparable to or even greater than the pinnacle of sexual release and is the most intimate experience that either will ever have. Vampires and their victims can become emotionally attached by the experience. Many victims can become addicted to vampire bites.
Vampires enjoy stalking and toying with their victims before biting and drinking their blood. Vampires are excellent predators as they can hunt their victims while remaining unseen. Vampires can suppress their bloodlust by meditation or eating crystals. Vampires were often given jobs of protectors and kingsguards in ancient times since they never rest and protect the ones they love with their life.
After the first few months of being a vampire, one can have no erections and neither are they attracted to mate. This is why vampires are thought to be virgins because they do not reproduce. However, older vampires can manipulate the cells of other beings to create children.
Necrophilia is a psychosexual condition characterized by sexual attraction and gratification for humans that have sex with vampires.
If instead of intercourse the perpetrator inserts foreign objects into the victims orifice, the phenomena is called "Insertional Necrophilia".
Figuratively, the term necrophilia describes an inordinate desire to control another person, usually in the context of a romantic or interpersonal relationship; the accusation is that the person is so interpersonally controlling as to be better-suited to relationships with non-responsive people.
A Dhampir is the result of a successful mating between a human and a vampire, and conceive a spawn that shares many traits of both species. Male vampires have the capacity to pass on genetic material with a human female partner. However, it is beyond the ability of most vampires to be so close to a human physically and still resist the lure of his/her blood. Older vampires can use cell manipulation to create beings.
Contracting Vampirism Edit
Vampirism comes from a virus that generally affects bats and other vampires; once contract, it takes three to twelve days till the four stages are passed and the victim dies and is reborn as a vampire. Till then, one can prevent vampirism by curing it and killing the virus.
Stage 1 - In this stage, the virus destroys the immune system and replaces it with its own. Victim may feel a bit weak.
Stage 2 - This stage occurs the about 30 hours after contraction: in this stage, the body is changed and prepared for a vampiric life. It is followed by dilated pupils, irregular heartbeat, coughs and chills, high fever, body ache, headaches, weakened sight and stomach ache.
Stage 3 - This stage occurs about two to three days after contraction. It is followed by weakness to sunlight and an insatiable blood-thirst.
Stage 4 - This stage occurs about five days after the contraction. Patient enters a coma and wakes up about 16 to 48 hours later. Upon waking up, the patient is a vampire.
Other Ways of CreationEdit
Besides biting, there are only a few other ways by which an individual can turn into a vampire.
Vampires pass the "Dark Gift" to humans via exchange of blood. A single vampire must bite and feed on a human to the point of near-death. At the right moment the vampire tears or bites his or her own flesh and offers his or her own vampire blood to the dying human, who then must willingly drink the vampire's blood.
After an amount of blood is consumed, the vampires frees him or herself from the victim's grasp just as the human begins the painful transition of physical death. While the victim's natural bodily functions cease, the vampire's blood in his or her veins infuses him or her with the magic which reanimates him or her as a newborn vampire.
This form of creation has been seen in The Vampire Chronicles by Anne Rice, the Moonlight TV series, the original Dracula novel by Bram Stoker, and in both the US and UK versions of the Being Human TV series.
Another method of transformation is either to simply drink a vampire's blood or to die within 24 hours with a vampire's blood in ones system.
The former has been depicted in The Lost Boys series, the Top Cow comics, the 2004 film Thralls (also known as Blood Angels), and the latter has been depicted in both the novel and TV version of The Vampire Diaries.
A witch can cast a spell, often called an "immortality spell", to grant a human immortality and heightened abilities, but at the expense of a bloodlust, aversion to sunlight, and the inability to enter a person's home uninvited.
This form of creation has been seen exclusively in the TV version of The Vampire Diaries and Dark Shadows.
A necromancer, a person who uses magic to reanimate and control the dead, has the power to place a deceased soul back into its body and reanimate the corpse as a vampire.
this form of creation has been depicted in the Legacy of Kain' video game series.
It is possible for a vampire to reanimate a human corpse, even one that has been dead for some time, to reanimate as a vampire. The vampire shares some of his or her soul with the corpse, reanimating it as a vampire.
This form of creation has been depicted in the Legacy of Kain video game series.
Demonic Trade Edit
It is possible for a demon to possess or rape a human turning the host into a vampire. Legend has it the first vampire was created by a demon who disliked the policy of death and reincarnation and wanted to make a creature immune to this effect. The demon in turn came to Earth and savagely raped a woman injuring her to almost death. The woman was found and nursed by nomads, but death eventually overtook her. On the night of her cremation, she rose again, and brutally murdered the nomads. Dubbed a Daughter of death, she then created more vampires, spreading the curse across Earth and making a mockery of Life's cycles.
In actuality, she did not die at all but was rapidly healing from her wounds which frightened the locals, and in fear of the disease that was spreading through her, they tried to cremate her but she awoke and slaughtered them all, after having coming to her senses and being horrified of which she did and what she became, she beseeched God only for him to apparently forsake her, in retaliation, she began spreading vampirism to the followers of God.
This form of creation has been depicted in the Elder Scrolls video game series.
Vampires are immortal and live a life without an end and if given the chance, can survive for millions of years or more. It is known that a vampire grows stronger as they age.
- Newborn - Newborns are newly transitioned vampires. They become unstable because of their heightened senses and emotions. Their bloodlust in very high and they are very hard to fight are are usually stronger than the average vampire. A vampire is considered a newborn generally until the age of half a year. After death they turn into bloated corpses and in sun they turn to dust. Newborn vampires are trained to restrain themselves and also to harness their newfound powers to use it for the greater good.
- Fledgling - Fledglings are junior vampires. They begin to learn to control their thirst and only feed when necessary and also not kill the victim while feeding. A Fledgling remains so until the age of 50. Fledglings learn to use petty magic spells like absorbing life force and also to perform acrobatics. Upon death they turn to a charred or ashened corpse and in the sun they burst into flames and turn into ashes.
- Ascendant - Ascendants are mature vampires. They are the most common types of vampires found in the known world. They often die turning into a pile of ashes and bones and upon contact from the sun, their skin wears off and they just rust into ashes. Ascendants are between the age of 50 to 1,000.
- Elder - Elders are vampires over the age of 1,000 years. They are much more powerful than other vampires and all clans consist of one elder. Elders cannot be slain in easy ways, because they burn in sunlight much slower than ascendant vampires. Upon death of silver or stake they turn to ashes, upon death from sun they vaporize.
- Ancient - Ancient Vampires are the most powerful vampires. They are all 2,000+. There are only few elders on earth. Ancient Vampires are immune to the sun and can walk in broad daylight without being weakened at all. They can only be killed by fire or a stake. Upon death, they explode and destroy anything near them.
Vampire Ranks Edit
Vampires like most organised creatures have their own ranks and areas of expertise.
- Steward - Vampire Stewards or Squires are vampire fledglings that are taught to master swordplay and use lesser blood magic powers. A Steward is at most times assigned to a vampire knight and so it remains until the age between 24 to 50. The steward is knighted by his senior once he believes that his squire is ready to take the world for himself.
- Mistwalker - Mistwalkers are vampires that specialize in spying in mist form. They are the scouts of the covens.
- Thrall - Thralls are vampires that specialize in combat. They are lower level vampires are generally brutal and only focus on combat. They carry swords and shields and wear armors and in the modern age they carry guns/
- Hunter - Hunters are vampires that specialize in range attack. They are trained to take out the enemies from afar, hunters are very rare in the outside world and only participate in battles. It is because vampires think it wrong to defeat an opponent in an unfair fight.
- Shadow - Shadows are vampires that specialize in stealth attack. They often morph into shadows to hide in darkness. A strong shadow looks only a little alive than a ghost.
- Nightstalker - Nightstalkers are vampires that specialize in controlling darkness. They are the magi of the covens. A master vampire who is a nightstalker is called a 'nightmaster' or a 'nightlord'.
- Death Dealer - Death Dealers are elite vampire warriors who specialize in hunting and killing the archenemies of the vampire race, the werewolves/lycans.
- Sire - a sire is a vampire who created others. A master vampire is often called a sire by it's juniors.
- Vegetarians - Vegetarians is the term used in the vampire community which refers to vampires who feed off of animals instead of humans. They are weaker than other vampires because animal blood does not enhance their abilities. Although abilities do get stronger with age, so a very old vegetation vampire will still over power a young vampire.
- Master - Master Vampires are stronger vampires that control over two or more junior vampires.
- Covens - Vampires sometimes form clans, they stick together like a family. They travel together and help maintain each other's existence. These clans are called covens.
- Count - A count or countess, is the leader of a clan. Mostly an elder.
Powers & AbilitiesEditThe blood of the Original Vampire in their veins gives vampires many unique abilities. Vampires possess a number of powers that make them deadly creatures. The supernatural forces that sustain vampires beyond mortal death also endow them with immortality, heightened senses, and enhanced superhuman physical abilities as well as powers of mind control and mental abilities which make them physically superior to humans. Vampires are faster and stronger than humans, and can travel in a hazy mist like form. They have the ability to adapt to sunlight and the power to render themselves invisible. These powers and abilities grow stronger with time, age, and the consumption of human blood. Most, if not all of the following abilities work better if the vampire has drunk human blood from a living source- if they are cut off from it a long period of time, they become weak and unable to use their power. Furthermore the older a vampire is, the stronger his or her powers are.
Abilities common to vampires are:
- Vampirism - Vampires have sharp, pointed, retractable fangs that extend beyond their human teeth. Vampires are said to mainly bite the victim's neck, extracting the blood from a main artery.
- Telepathy - Vampires can read the minds of mortals. Older vampires can read the minds of younger, weaker vampires. Vampires can also use telepathy to "whisper" to each other by speaking into each other's minds; a way to silently communicate even over great distances.
- Hypnosis - Through the use of hypnosis, Vampires are able to dominate the mind and will of a human by simple eye contact, soft speech or a simple wave of hand. The Vampire’s bite seems to have an anesthetic effect on the victim; giving the creature the time it needs to feed and also instantly sealing the cut to prevent loss of blood and keeping no memory of it. To dominate a human, the vampire need only make eye contact with its victim for a few seconds and then bite to spread vampirism. However, the stronger the human’s will, the longer hypnosis takes. If necessary, the Vampire can completely crush the human mind or destroy the individual’s sanity, leaving little more than a drooling lunatic. In the same manner, the Vampire can create a human slave. This slave is totally obedient to his master’s will, to the point of being willing to sacrifice everything for his master’s safety, including his life. Such individuals inevitably lose their minds due to the vampire’s power over them.
- Scaling Walls - Vampires can scale walls like spiders and still act like they were walking on the ground with their capes and clothes falling towards their feet instead of the soil. They can detach at will to land on the ground and carry on their work from there.
- Atmokinesis - Vampires are able to control the weather within limits. They could direct the fog, summon a powerful storm, control the direction and the force of the wind, or even call down bolts of lightning to strike its enemies. Dragons however can counteract their ability and summon rains.
- Telekinesis - Vampires can move objects with their minds. Most of them are known to choke people without their hands and even lift people; vampires even go a step further to pull or push objects away and some like throwing their blades towards enemies and then calling them back.
- Pyrokinesis - Vampires have control over fire and can summon heat and fire with their minds and hands.
- Electrokinesis - Vampires often attack by projecting lightning from their fingers. Such weapon can stun mortals and completely destroy robots.
- Animal Control - Besides turning into animals, vampires can control the minds of animals. This may include from petty spells like greensight and spying to very powerful spells like animal control (up to thousands). While fledglings use small creatures like dogs, wolves, mountain lions, rats, bats and birds as their companions; ascendants use creatures like undead hounds, giant spiders, gargoyles and other predators of that kind. Elder vampires have the ability to control even stronger creatures like trolls and even dragons as their servants.
- Necromancy - Vampires can raise the dead and create dead thralls. Some can only resurrect one or two servants while others can create entire armies of dead. Since vampires have dark energy, bodies resurrected by them lose their skin and flesh making them look like zombies.
- Shapeshift - Vampires can fly as a cloud of bats, mist or a single giant or small bat. Vampires can take the form of rats, bats, mist or smoke in cloud form(whole body or occasionally part of their body) or a single giant or regular bat, wolf(or a werewolf looking creature), giant or regular rat or a bat-like demon.Some can even turn their hands
- Bat Form - Vampires can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc. also dematerializes into bats with them. This enables them to fly. Bat powers give vampires a lot of new qualities like the ability to move very fast, turn invisible for some time and actually fly. Elder vampires can also turn to one single bat to remain stealthier and others can turn to giant bat-like demons. Vampires are known to embalm mortals into themselves to carry them as bats too.
- Dream Manipulation - Vampires can mentally create and control dreams of both humans and weaker vampires. It is easier to get into a vampire's head if they don’t drink human blood or convince humans to become a vampire.
- Superhuman Strength - The superior physical strength of a vampire compared to that of a human is a prominent theme. Vampires possess strength equivalent to that of 20 or more strong men, sufficient to single-handedly lift heavy boulders with ease. Newborn vampires generally have the advantage of superior strength when in direct physical combat with a human; they can single-handedly lift a grown man off the ground and throw him across a room with enough speed and force to send him through a wall or across an alley, they can also knock them unconscious with a single chop, snap their necks with one hand, and crush their bones, all with little to no effort. Their strength increases to a degree as they age; older vampires of a significant age are stronger than younger, weaker vampires.
- Superhuman Speed - Vampires are extremely quick, moving faster than the human eye can possibly see. They can run in excess of 100 miles per hour. The creature’s sheer speed, combined with its unnatural stealth, makes it impossible for the vampire’s prey to detect or escape from the vampire until it is too late. Vampires are able to dodge bullets easily, and react with unnatural quickness to any threat, due to the creature’s superhuman reflexes. In order to attain more speed, a vampire can take the form of bats.
- Superhuman Stamina - Vampires are able to move at great speed for long periods, and it is nearly impossible to tire the vampire, due to its preternatural degree of endurance. They do not need to sleep and do not require food or oxygen. It means that drowning would never kill a vampire.
- Superhuman Agility - Vampires possess supernatural agility as well. They can leap to great heights and are nimble enough to scale sheer surfaces with amazing speed, vertically or horizontally, much like a spider. This ability would allow them to access places that would be otherwise impossible for a human to reach. They can jump further than any normal human, such as from roof top to roof top or building to building. They are so agile as to dodge a bullet from the distance of only a few feet.
- Superhuman Durability - Vampires are incapable of being slain by most forms of conventional injury, including firearms, blades or lesser spells. Furthermore, the vampire cannot feel the pain that would result from such attacks. Gunfire has no effect on the immortal whatsoever, serving only to slow the creature down. Likewise, blades don’t affect the vampire at all, unless a silver blade pierces the heart or removes the head. Vampires also are immune to cold and poison and frost spells do no damage to them. Vampires heal so fast that they have been dubbed to be immune to mundane weapons.
- Superhuman Senses - Vampire’s senses of sight, smell, hearing, and touch are of supernatural keenness, comparable on many levels to a bat’s. The vampire can see with perfect clarity in the darkness of the night, to the point of being able to detect the bodily heat emanations from its victims. The creature’s hearing is comparable to a bat or an owl, possessing a level of sensitivity on par with the bat’s own echo-sensitivity and they even have a sonar system just in case they are blinded. The Vampire’s sense of smell is as acute as that of a wolf or a dog’s, enabling the creature to track its prey for miles by the scent of the victim’s blood alone, a sensation that the vampire relishes. The Vampire is also able to tell individual people apart by the scent of their blood coursing through their veins or bodily odors. The Vampire’s sense of touch is amazingly acute, as the creature can feel the heartbeat of a potential victim through thick walls, or it can detect the vibrations of a vampire hunter’s footsteps and the direction of the footsteps, enabling the Vampire to either escape or prepare an ambush for the would-be hunter. In addition to its five senses, the vampire possesses several preternatural senses. The Vampire can instinctively sense impending danger, usually posed by humans. Vampires can feel the heartbeat of a person and see the blood and brain activity, allowing them to save lives of people. Vampires require a very little amount of blood to tell the age, race, gender, blood type, health status and eating habits.
- Immortality - A vampire being already dead cannot die again. Their lifespan multiplies very fast rendering them immortal in life and their immunity to mundane weapons and instant healing renders them invulnerable to most weapons and their part dead bodies can make others mistake for them as dead men when they fall on the ground. The oldest vampires are over 20,000 years old while the oldest vampires are over 50,000 years old.
- Cell Manipulation - Older vampires can influence the cells of a living or dead person to create life. This is the process by which older vampires reproduce; vampires have the ability to save a man from dying by using the cells and life force of another dying person and bringing into life the dying man. Vampires can also influence life to reproduce and create their own children of either pure light, pure dark or grey nature. Some vampires can survive any condition under which others would surely die and that includes their own regeneration from a single cell, they will still forget most of their things and need to feed on vampire blood.
- Blood Rising - A destroyed vampire who still has his ashes together can be instantly brought back to life just using some blood magic. Since vampires are creatures of blood, all one has to do is collect all the ashes in an urn and put in it blood and speak a few incantations, the vampire will rise as before. Human blood can bring back the same vampire but as a newborn with very less powers - like a reset. Vampire, elf or fairy blood will restore the vampire as was before destruction and finally, dragon blood will make a vampire far more powerful than before.
- True Face - A vampire's true face is the appearance they are hiding under their normal human face. When a vampire's true face is revealed, the sclera of their eyes turns blood-red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs. On some occasions, a vampire's fang teeth can include both their canines and their lateral incisors, or both their canines and their premolars. A vampire's true face can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood, or are feeling intense emotions such as fear, anger, lust, sadness, etc. A vampire's fangs are extremely sharp which gives them the ability to tear into almost any substance (including and especially flesh) and tear off limbs. A vampire's true face will appear for the first time either while they drink human blood for the first time or shortly afterward. With the fangs come the darkened veins under the eyes as well.
- True Form - The oldest vampires have the ability to turn into what is called their "true forms", which is said to be a reflection of their soul. The results of a vampire's transformation varies, however most seem to acquire a pair of bat-like wings. This form can be almost anything, from giant bats, giant spiders, dragons, large wolves or werewolf-like figure, lizard monsters, a succubus-like figures, or large gargoylic creatures that can hover in the air and use very powerful blood magic spells(These creatures look like real vampires just with wings).
WeaknessEdit"The word you are looking for is "destroy." It is quite a feat to kill that which is already dead."
In spite of their superhuman powers of strength, resilience, and virtual immortality, vampires possess weaknesses and limitations that threaten their very being and give humans advantages over them.
- Sunlight - Vampire does indeed burn in sunlight but do not ‘burst into flames’. Vampire skins contain vampire chemical which reacts with sunlight, upon touch to UV rays vampires lose their skin and crumble to dust, stone, ash, bones, gooey piles and some vaporise. However, only some vampires burst into flames that have light touching their heart.
- Silver - A vampire will be burned in contact to silver or mercury. However, this method is less useful because silver is very expensive.
- Iron - Iron can be used to contain, injure, and kill vampires
- Garlic - Vampires have sensitive noses and garlic causes fangs to erupt, running eyes, sneezing, blindness, coughing and skin rashes and moreover a chemical present in garlic can cause the same burning effect as sunlight. Although garlic smell cannot ‘burn’ a vampire but it can cause such an irritation that a vampire would leave the area. Garlic and Pepper spray can cause a vampire to be fatally damaged.
- Vervain - A mystic herb called vervain is poisonous to vampires. It burns their skin on contact. If a human is holding, wearing, or has vervain in their system, a vampire cannot hyponotize them. Vervain can be mixed with a vampire's drink which, if drunk, will severely weaken them.
- nightshade - some vampires are capable of being poisoned if not right out killed by the plants toxins.
- roses- poisonous if not fatal to some vampires.
- juniper - a plant that a temporary slow acting, short lasting paralysis on a vampire.
- Religious Iconography - The virus that makes a man a vampire is connected to the dark side, any object connected to the light side can in fact damage the virus and so vampires tend to remain away from holy objects. However, not all crosses are equipped with the power of goodness and love and do not affect a vampire. Healing spells can also kill a vampire.
- Dead man's blood - The use of blood from the recently deceased can also be used as a method to incapacitate vampires briefly.
- Stake - An iron stake can knock a hole in the vampire and weaken it to some point while a normal wooden stake can kill a vampire when dug into the heart and a silver, ash, hawthorn or oak stake can completely destroy the vampire if dug in the body.
- Exsanguination - If drained completely of their blood, vampires can become comatosed or even die.
- Crosses - By holding some form of crucifix in front of a vampire, a potential victim can cause the vampire to halt, or even to turn and flee. A cross presented strongly enough can even cause a vampire to be unable to return to their coffin, destroying them at sunrise. Direct physical contact with a crucifix will severely burn a vampire, but will not destroy them.
- Holy water - Water that has been blessed by a clergyman will burn a vampire if it makes contact with one. A sufficient supply of such water will likely destroy one entirely.
- Dismemberment - Dismemberment is a grisly process that involves hacking off the Vampire’s limbs, one by one, to prevent them from rising from the grave and attacking the living. Obviously, any vampire is going to find it to be impossible to get up, wander around, and feed without its arms or legs. Ideally, this should be done with a sword or a woodsman’s axe.
- Invitation - The vampire is unable to enter a house without first being verbally invited inside. However, once the invitation was extended, the Vampire may enter whenever it wishes, at anytime thereafter. Thus, as long as the people do not give admittance to the creature, they remain safe. However, once the Vampire has been invited inside, the creature is extremely difficult to get rid of. This usually happens when the household fails to recognize the Vampire for what it is. Once inside, the Vampire will drain each person of blood, one by one.
- Fire - Fire causes vampires a great deal of pain and injury; they can, however, quickly heal from even the worst burns if given time and blood.
- Decapitation -A vampire can be killed completely if its head is cut out and body burned. The vampire’s body will keep on walking as a headless zombie till it finds its head and after that the vampire will be reborn.
- Werewolf Bite - A bite from a werewolf as the venom in the saliva will neutralize the vampire venom in their blood causing them to die and dieteriote.
- Nephilim Blood - If a vampire feeds on a Nephilim, the blood will cause them agonizing pain and also causing the vampire to burn up from the inside.
- Hepatitis D - A form of Hepatitis that has no effect on humans; however, when a vampire comes into contact with Hep D-infected blood, they become much weaker, which puts them at risk for being killed. The effects of Hep D last for about one month.
- Hepatitis V - a new form of hepatitis created by humans that causes vampires to grow extremely sick and rabid, and eventually cause them to die.
- Ripper virus - a virus created by humans to make vampires feed on vampires instead of humans and if werewolf venom is added to the strain the virus causes the infected vampire to be more rabid and deadly.
- Maenad Blood - If a vampire drinks the black blood of a Maenad they begin to choke and vomit.
- Angels - Angels can kill them without difficulty (Castiel killed Lenore by just placing his palm on her head).
- Magic - Vampires are vulnerable to the effects of magic. Witches are able to give supernatural aneurysms that cause the blood vessels of vampires to explode. Marnie Stonebrook cast a powerful spell on Eric, causing him to lose his memory. Later she casts a spell on Pam, causing her body to slowly rot.
- Dragons - Dragons can kill vampires by either their fiery breath or by their bite.
- Soul Trapping - A vampire is not immune to soul trapping and if it loses its soul, it shall die. Life absorption spells work to some extend but you are needed to attack several times.